
To finish off the month I picked up a cheap copy of Nioh, but its attempts to ape the Dark Souls formula without the intricately designed world quickly became very repetitive and not worth the effort.Ĭall Of Duty blocked in the UK? Microsoft doesn’t rule it out There is no real challenge to it but exploring the island and interacting with its various inhabitants made for a relaxing and charming experience. The writing is incredible, and the twisting plot full of memorable characters ensures that every minute spent in this world is worthwhile.įollowing two long games I then decided to give A Short Hike a try before moving on to anything else. Awakening in a hotel room with no memory, the player is free to build their character’s personality and solve the games mysteries however they see fit. AprilĪ podcast discussion about Disco Elysium intrigued me enough to download it. With an entire fictional solar system to explore and an intriguing mystery to solve it proved to be well worth playing. The only other title I did have time for this month was Outer Wilds, a game that, much like, Elden Ring offers only subtle hints as to where you should be going next. As a huge FromSoftware fan this was the first game I bought full price at release in years! It takes the Soulsborne formula and translates it into an open world that only Zelda: Breath Of The Wild can match in terms of the sheer joy of exploration. I doubt any other game will grab me like Wildermyth has or make me feel all the feels quite the same way.March was dominated by one title: Elden Ring.

And I know I have hundreds more hours of adventuring to complete.As insane as it sounds, this may be my game of the year. I've played with dozens of characters, no two the same. After three campaigns and 30+ hours of gameplay, I'm still learning new strategies, discovering new events, and facing new enemies.

I've felt incredible highs when luck turns my way, and I've felt dreadful lows when an unlucky event maims a key character. I've felt incredible relief landing a winning blow with my last standing character when failure seemed all but certain. I've faced moral dilemmas when forced to sacrifice a prized veteran to win a seemly impossible match.

I never would've imagined that I'd feel such attachment to procedurally-generated characters, but the combination of leveling up, gearing up, and gradually evolving your character through random events creates a brilliant uniqueness for each character, one that feels much deeper than it has any right to. I never would've imagined that I'd feel such attachment to procedurally-generated characters, butOne of the best games I've played all year. One of the best games I've played all year.
